Synchro Event Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Chaos Emperor Dragon - Envoy of the End
R Rarity
Chaos Emperor Dragon - Envoy of the End
R Rarity
Chaos Emperor Dragon - Envoy of the End
DARK 8
Chaos Emperor Dragon - Envoy of the End
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.

UR Rarity
Antihuman Intelligence ME-PSY-YA
UR Rarity
Antihuman Intelligence ME-PSY-YA
UR Rarity
Antihuman Intelligence ME-PSY-YA
LIGHT 8
Antihuman Intelligence ME-PSY-YA
  • ATK:

  • 2500

  • DEF:

  • 3000


[ Pendulum Effect ] Any card sent to the GY is banished instead, except Monster Cards. [ Monster Effect ] You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.

R Rarity
De-Synchro
R Rarity
De-Synchro
R Rarity
De-Synchro
Spell Normal
De-Synchro

    Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them.

    SR Rarity
    Into the Void
    SR Rarity
    Into the Void
    SR Rarity
    Into the Void
    Spell Normal
    Into the Void

      If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

      R Rarity
      Offerings to the Doomed
      R Rarity
      Offerings to the Doomed
      R Rarity
      Offerings to the Doomed
      Spell Quick
      Offerings to the Doomed

        Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.

        UR Rarity
        Primal Seed
        UR Rarity
        Primal Seed
        UR Rarity
        Primal Seed
        Spell Normal
        Primal Seed

          If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.

          SR Rarity
          Synchro Creed
          SR Rarity
          Synchro Creed
          SR Rarity
          Synchro Creed
          Spell Normal
          Synchro Creed

            If a Synchro Monster is on the field: Draw 1 card, then, if 3 or more Synchro Monsters are on the field, you can draw 1 more card. You can only activate 1 "Synchro Creed" per turn.

            SR Rarity
            Temple of the Kings
            SR Rarity
            Temple of the Kings
            SR Rarity
            Temple of the Kings
            Spell Continuous
            Temple of the Kings

              You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.

               Rarity
              Time Seal
               Rarity
              Time Seal
               Rarity
              Time Seal
              Trap Normal
              Time Seal

                Skip the Draw Phase of your opponent's next turn.

                Extra Deck

                R Rarity
                Stardust Charge Warrior
                R Rarity
                Stardust Charge Warrior
                R Rarity
                Stardust Charge Warrior
                WIND 6
                Stardust Charge Warrior
                • ATK:

                • 2000

                • DEF:

                • 1300


                1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

                UR Rarity
                T.G. Hyper Librarian
                UR Rarity
                T.G. Hyper Librarian
                UR Rarity
                T.G. Hyper Librarian
                DARK 5
                T.G. Hyper Librarian
                • ATK:

                • 2400

                • DEF:

                • 1800


                1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

                UR Rarity
                Trishula, Dragon of the Ice Barrier
                UR Rarity
                Trishula, Dragon of the Ice Barrier
                UR Rarity
                Trishula, Dragon of the Ice Barrier
                WATER 9
                Trishula, Dragon of the Ice Barrier
                • ATK:

                • 2700

                • DEF:

                • 2000


                1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

                R Rarity
                Cupid Pitch
                R Rarity
                Cupid Pitch
                R Rarity
                Cupid Pitch
                LIGHT 4
                Cupid Pitch
                • ATK:

                • 0

                • DEF:

                • 600


                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.

                Need 12 UR

                UR Rarity
                Mecha Phantom Beast Auroradon1 card
                UR Rarity
                Relinquished Anima1 card
                UR Rarity
                Antihuman Intelligence ME-PSY-YA1 card
                UR Rarity
                Ancient Fairy Dragon1 card
                UR Rarity
                T.G. Hyper Librarian1 card
                UR Rarity
                Trishula, Dragon of the Ice Barrier1 card
                UR Rarity
                Daigusto Emeral1 card
                UR Rarity
                Foolish Burial1 card
                UR Rarity
                One for One1 card
                UR Rarity
                Primal Seed2 card
                 Rarity
                Time Seal1 card

                Main: 40 Extra: 15

                N Rarity
                1 cardBeast of the Pharaoh
                N Rarity
                1 cardBeast of the Pharaoh
                Beast of the Pharaoh
                EARTH 3
                Beast of the Pharaoh
                • ATK:

                • 400

                • DEF:

                • 600


                If this card is sent to the GY for a Synchro Summon: You can target 1 Level 4 or lower Zombie monster in your GY; Special Summon that target.


                R Rarity
                1 cardChaos Emperor Dragon - Envoy of the End
                R Rarity
                1 cardChaos Emperor Dragon - Envoy of the End
                Chaos Emperor Dragon - Envoy of the End
                DARK 8
                Chaos Emperor Dragon - Envoy of the End
                • ATK:

                • 3000

                • DEF:

                • 2500


                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.


                SR Rarity
                3 cardGadget Gamer
                SR Rarity
                3 cardGadget Gamer
                Gadget Gamer
                EARTH 3
                Gadget Gamer
                • ATK:

                • 300

                • DEF:

                • 300


                When this card is Normal Summoned: You can add 1 Level 1 Machine monster from your Deck to your hand. You can Tribute this card; Special Summon 1 "Morphtronic" monster from your hand, then you can Special Summon 1 "Gadget Hauler" from your hand or Deck. You can only use each effect of "Gadget Gamer" once per turn.


                R Rarity
                3 cardGizmek Naganaki, the Sunrise Signaler
                R Rarity
                3 cardGizmek Naganaki, the Sunrise Signaler
                Gizmek Naganaki, the Sunrise Signaler
                LIGHT 2
                Gizmek Naganaki, the Sunrise Signaler
                • ATK:

                • 950

                • DEF:

                • 950


                You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn.


                UR Rarity
                1 cardAntihuman Intelligence ME-PSY-YA
                UR Rarity
                1 cardAntihuman Intelligence ME-PSY-YA
                Antihuman Intelligence ME-PSY-YA
                LIGHT 8
                Antihuman Intelligence ME-PSY-YA
                • ATK:

                • 2500

                • DEF:

                • 3000


                [ Pendulum Effect ] Any card sent to the GY is banished instead, except Monster Cards. [ Monster Effect ] You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.


                R Rarity
                3 cardMorphtronic Telefon
                R Rarity
                3 cardMorphtronic Telefon
                Morphtronic Telefon
                EARTH 1
                Morphtronic Telefon
                • ATK:

                • 100

                • DEF:

                • 100


                ● Attack Position: Once per turn, during your Main Phase: You can roll a six-sided die and gain LP equal to the result x 100, then you can Special Summon 1 "Morphtronic" monster from your GY with a Level equal to or lower than the result. ● Defense Position: Once per turn, during your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can send 1 excavated "Morphtronic" card to the GY, also place the rest on either the top or bottom of the Deck in any order.


                SR Rarity
                3 cardAncient Leaf
                SR Rarity
                3 cardAncient Leaf
                Ancient Leaf
                Spell Normal
                Ancient Leaf

                  If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.


                  R Rarity
                  1 cardDe-Synchro
                  R Rarity
                  1 cardDe-Synchro
                  De-Synchro
                  Spell Normal
                  De-Synchro

                    Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them.


                    SR Rarity
                    3 cardDice Dungeon
                    SR Rarity
                    3 cardDice Dungeon
                    Dice Dungeon
                    Spell Field
                    Dice Dungeon

                      When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. ● 1: Lose 1000 ATK. ● 2: Gain 1000 ATK. ● 3: Lose 500 ATK. ● 4: Gain 500 ATK. ● 5: Halve their ATK. ● 6: Double their ATK.


                      SR Rarity
                      3 cardDimension Dice
                      SR Rarity
                      3 cardDimension Dice
                      Dimension Dice
                      Spell Normal
                      Dimension Dice

                        If you control a card with an effect that requires a die roll: You can Tribute 1 monster; Special Summon 1 monster with an effect that requires a die roll from your hand or Deck.


                        R Rarity
                        1 cardDraw Muscle
                        R Rarity
                        1 cardDraw Muscle
                        Draw Muscle
                        Spell Quick
                        Draw Muscle

                          Target 1 Defense Position monster you control with 1000 or less DEF; draw 1 card, also that monster cannot be destroyed by battle this turn. You can only activate 1 "Draw Muscle" per turn.


                          UR Rarity
                          1 cardFoolish Burial
                          UR Rarity
                          1 cardFoolish Burial
                          Foolish Burial
                          Spell Normal
                          Foolish Burial

                            Send 1 monster from your Deck to the GY.




                            Tag(s):

                            SR Rarity
                            3 cardInto the Void
                            SR Rarity
                            3 cardInto the Void
                            Into the Void
                            Spell Normal
                            Into the Void

                              If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                              SR Rarity
                              3 cardMachine Duplication
                              SR Rarity
                              3 cardMachine Duplication
                              Machine Duplication
                              Spell Normal
                              Machine Duplication

                                Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.


                                R Rarity
                                1 cardOfferings to the Doomed
                                R Rarity
                                1 cardOfferings to the Doomed
                                Offerings to the Doomed
                                Spell Quick
                                Offerings to the Doomed

                                  Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.


                                  UR Rarity
                                  1 cardOne for One
                                  UR Rarity
                                  1 cardOne for One
                                  One for One
                                  Spell Normal
                                  One for One

                                    Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                    UR Rarity
                                    2 cardPrimal Seed
                                    UR Rarity
                                    2 cardPrimal Seed
                                    Primal Seed
                                    Spell Normal
                                    Primal Seed

                                      If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.


                                      SR Rarity
                                      1 cardSynchro Creed
                                      SR Rarity
                                      1 cardSynchro Creed
                                      Synchro Creed
                                      Spell Normal
                                      Synchro Creed

                                        If a Synchro Monster is on the field: Draw 1 card, then, if 3 or more Synchro Monsters are on the field, you can draw 1 more card. You can only activate 1 "Synchro Creed" per turn.


                                        SR Rarity
                                        1 cardTemple of the Kings
                                        SR Rarity
                                        1 cardTemple of the Kings
                                        Temple of the Kings
                                        Spell Continuous
                                        Temple of the Kings

                                          You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.


                                          SR Rarity
                                          3 cardWonder Wand
                                          SR Rarity
                                          3 cardWonder Wand
                                          Wonder Wand
                                          Spell Equip
                                          Wonder Wand

                                            Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                             Rarity
                                            1 cardTime Seal
                                             Rarity
                                            1 cardTime Seal
                                            Time Seal
                                            Trap Normal
                                            Time Seal

                                              Skip the Draw Phase of your opponent's next turn.


                                              SR Rarity
                                              1 cardBarricadeborg Blocker
                                              SR Rarity
                                              1 cardBarricadeborg Blocker
                                              Barricadeborg Blocker
                                              DARK
                                              Barricadeborg Blocker
                                              • ATK:

                                              • 1000

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Bottom


                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                                              UR Rarity
                                              1 cardMecha Phantom Beast Auroradon
                                              UR Rarity
                                              1 cardMecha Phantom Beast Auroradon
                                              Mecha Phantom Beast Auroradon
                                              WIND
                                              Mecha Phantom Beast Auroradon
                                              • ATK:

                                              • 2100

                                              • LINK-3

                                              Link Arrow:

                                              Left

                                              Bottom

                                              Bottom-Right


                                              2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.


                                              UR Rarity
                                              1 cardRelinquished Anima
                                              UR Rarity
                                              1 cardRelinquished Anima
                                              Relinquished Anima
                                              DARK
                                              Relinquished Anima
                                              • ATK:

                                              • 0

                                              • LINK-1

                                              Link Arrow:

                                              Top


                                              1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                              UR Rarity
                                              1 cardAncient Fairy Dragon
                                              UR Rarity
                                              1 cardAncient Fairy Dragon
                                              Ancient Fairy Dragon
                                              LIGHT 7
                                              Ancient Fairy Dragon
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 3000


                                              1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                              R Rarity
                                              1 cardMerry Melffys
                                              R Rarity
                                              1 cardMerry Melffys
                                              Merry Melffys
                                              EARTH 4
                                              Merry Melffys
                                              • ATK:

                                              • 1500

                                              • DEF:

                                              • 1000


                                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn.


                                              N Rarity
                                              3 cardOld Entity Cthugua
                                              N Rarity
                                              3 cardOld Entity Cthugua
                                              Old Entity Cthugua
                                              FIRE 4
                                              Old Entity Cthugua
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 200


                                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card.


                                              R Rarity
                                              1 cardStardust Charge Warrior
                                              R Rarity
                                              1 cardStardust Charge Warrior
                                              Stardust Charge Warrior
                                              WIND 6
                                              Stardust Charge Warrior
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 1300


                                              1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                              UR Rarity
                                              1 cardT.G. Hyper Librarian
                                              UR Rarity
                                              1 cardT.G. Hyper Librarian
                                              T.G. Hyper Librarian
                                              DARK 5
                                              T.G. Hyper Librarian
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 1800


                                              1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                              UR Rarity
                                              1 cardTrishula, Dragon of the Ice Barrier
                                              UR Rarity
                                              1 cardTrishula, Dragon of the Ice Barrier
                                              Trishula, Dragon of the Ice Barrier
                                              WATER 9
                                              Trishula, Dragon of the Ice Barrier
                                              • ATK:

                                              • 2700

                                              • DEF:

                                              • 2000


                                              1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                              R Rarity
                                              1 cardCupid Pitch
                                              R Rarity
                                              1 cardCupid Pitch
                                              Cupid Pitch
                                              LIGHT 4
                                              Cupid Pitch
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 600


                                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.


                                              SR Rarity
                                              2 cardIb the World Chalice Justiciar
                                              SR Rarity
                                              2 cardIb the World Chalice Justiciar
                                              Ib the World Chalice Justiciar
                                              WATER 5
                                              Ib the World Chalice Justiciar
                                              • ATK:

                                              • 1800

                                              • DEF:

                                              • 2100


                                              1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "World Chalice" Normal Monster you control as a Tuner. You can only use each of the following effects of "Ib the World Chalice Justiciar" once per turn. ● If this card is Synchro Summoned: You can add 1 "World Legacy" card from your Deck to your hand. ● If this Synchro Summoned card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your Deck or GY, except "Ib the World Chalice Justiciar".


                                              UR Rarity
                                              1 cardDaigusto Emeral
                                              UR Rarity
                                              1 cardDaigusto Emeral
                                              Daigusto Emeral
                                              WIND
                                              Daigusto Emeral
                                              • ATK:

                                              • 1800

                                              • DEF:

                                              • 800


                                              2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.



                                              SYNCHRO EVENT Decks in MASTER DUEL








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